Play began in the Rustlers’ camp, where the adventurers planned their next move, distributed healing items, and worked on miscellaneous projects such as making a cat saddle, converting mail to xvart size, and the like.
Descending into the caves, the group set out for Black Frost Road by travelling for approximately 6 miles in a wide, arched tunnel. Then, they found a yellow chalk blaze on the floor near the wall.
Umber Stroon cast detect magic and discovered a glittering, blue line on the tunnel floor about 60’ away which stretched from wall to wall. The group approached the line and stopped about 15’ away. Ned threw a piece of candy across the line. After a brief pause, deep bell tones rolled through the tunnel.
After a few minutes, an invisible foe, noticed only because Stroon’s detect spell was in effect and allowed him to see a floating, magical axe, approached the party. After additional detect spells and Xiach-Li’s faerie fire, the group slew 5 dwarflike humanoids. One of them was able to flee the scene.
The dark dwarves, so-named for their dull, grey skin and pale, stringy beards, carried with them a few coins make from a matte, steely metal, as well as round medallions worn on chains around their necks. The medallions were comprised of the same metal as the coins, and were engraved with a geometric pattern of lines and dots which never comfortably let the eye rest in any one place.