Session Summaries Westphasia Chronicles

Session 38, “We’re All Doomed, Anyway”

Play began in the caverns underneath the sinkole in front of a stout, wooden door. The door was locked with a panel made of purple crystal. There was a keyhole in the panel. Ned tried the blue key in the lock. The key turned, but the door didn’t open.

Suddenly, the temperature in the room abruptly dropped to just above freezing. Halfron heard a voice, both near and remote, creak into his ear: “Kill the paladin, kill the paladin, kill the paladin . . .” He resisted a magical compulsion to slay the god Haldar’s champion of right and good. LaCrosse heard the voice, too, and after a mighty struggle resisted the voice’s urgings.

The adventurers looked for the source of the voice, and saw a ghostly xvart hidden in a crevice in the cavern wall. It hovered some 6” above the ground and seemed to glide along the stone floor. Upon being discovered, the apparition hastily floated away into the darkness to the south.

The group continued to explore the complex, and discovered a 40’ wide chamber to the south. The chamber’s floor gently sloped downward to the southeast. A wide tunnel continued out of the room. Xiach-Li saw an arrow blazened in yellow chalk on the floor. The arrow pointed to the southeast. Written in Realmish on the floor were the words, “BLACKFROST ROAD”.

LaCrosse recalled from Rangers Anonymous meetings that the Blackfrost Road is part of a network of subterranean highways which connect the Four Provinces as well and other, stanger places.

Exploring additional caverns, the Rustlers found a chamber containing smashed, xvart-sized furniture covered in 2” tall purple mushrooms. On the eastern wall, there was a wooden door with a blue, crystal lock. Halfron fit Ned’s key fit in the lock, and cautiously turned it. “Stickythumb” opened the door, and a miasmal wave of rot, decay, and death rolled over the group. Ned immediately doubled over and profusely vomited maple candy.

The room contained 10 xvart zombies (“vxombies”). Liss brandished her silver badger holy symbol and put the fear of her subterranean deity into 4 of them. The turned xvombies shambled to a farther chamber from which a blue glow emanated.

During the battle, two xvombies knocked LaCrosse from her feet. Loosed from her hand, Dawnbreaker skittered across the floor. Erfu picked it up, and celestial white light blazed forth from the weapon, which suddenly sang like the bells of Mount Sky!

Later, when Xiach-Li battled the ghost, Erfu threw Dawnbreaker to him. Miraculously, the druid caught the weapon and pierced the ghost with it! The ghost shrieked like whistling wind and retreated to the south. Everyone cheered.

Upon slaying the turned xvombies, the Rustlers found a glowing blue stone arm, which faded after Xiach-Li picked it up. The group now had two blue stone arms, both left. The adventurers also found a purple crystal key.

The group returned to the door with the purple crystal lock. Ned fit the purple key in the lock, and the door opened. The chamber beyond, roughly worked and 30’ in diameter, contained an 8’ tall xvart statue on a clear, crystal dais. It was once four-armed, but the arms were missing. Xiach-Li attached the two left arms to the statue, and they magically joined.

He cast detect magic, and spied the outline of 4 magical archways, equally spaced around the perimeter of the chamber. Seeing an opportunity to regroup, the Rustlers returned to the surface world to rest.

Infernal Yarns Session Summaries

Session 5, “She’s Gone Rogue”

Gathering their wits after landing on the southern landing of a huge cavern, the group debated their next steps. Meanwhile, Thomasyn left the group to investigate a nearby small waterfall. It fell about 15’ into still pool. Several shiny objects at the bottom caught her attention!

Coming to an agreement, the group investigated the pool. Sassy T stayed in the main chamber, bow at the ready. She obsered a lambent, red glow in the distance lighting and dimming once every (roughly) 666 seconds.

Down by the pool, through various actions the group discovered several coins and a partially-buried wooden chest bound in corroded metal. Extracting the chest from the silt required defeating a giant (well, 6’) electric eel. It was skewered, roasted, and blugeoned to death and only got to use its electricity once. So sad.

The chest contained several more gold and platinum coins of the Realm as well as two (as yet unidentified) pear-shaped leather potion bottles. Removing the deep, purple velvet (not velour) lining revealed a bone scroll case inscribed with Infernal script claiming, in great detail, that the scroll and case were manufactured by the Ack-mee Scroll Company, conveniently located on the plane of Avernus.

Having slain the eel, the party proceeded north toward the red light. They discovered, planted on the rock shore of the Underdark river, a 3’ scarlet crystal housed in a rusty, domed cage. Brahms made quick work of the cage, and proceeded to flake large chunks of crystal off the main piece. The crystal began pulsing blood-red radiance and emitting a regular, recurring ‘ping’ sound — clearly an alarm.

The group heard a gruff, petulant voice coming across the water to the northeast, urging them to “go away”. Not one to take orders, Nepunith commanded the creature to approach, which it did, grudgingly, being under the influence of her warlocky magics.

After a fair amount of witty comic banter, a web spell, red crystal shards being skipped like stones, and a few more miscellaneous displays of the arcane arts, Sassy T persuaded (her ability to appear dragonborn in a cat suit was a factor) “Doctor Lavee” (doctor of acids and corrosives, thank you very much) to stand down.

The party learned that Lavee is a representative of “The Sindicate”, a consortium of devils who operate out of this area. The whole dungeon level, in fact, is populated with guardians and traps, in hopes of keeping out the riff-raff. The Sindicate spread rumors in the city that this area was a demon temple, hoping to scare people away. Clearly this tactic failed.

The good doctor went back to his office to fetch contracts that release him from any responsibility to his employer should the signing party destroy Sindicate property. As long as Sassy T keeps him on the hook, he’s likely to stay with the party.

Infernal Yarns Session Summaries

Session 4, “Frosted and Shafted”

Our little band of adventurers grows with the addition of Brahms, a half-orc with a troubled past, and Tomasyn, a half-drow with a troubled past. Trouble seems to follow adventurers around, doesn’t it?

Two hobgoblins, members of the Legion of the Severed Head who have taken over the local watering hole, Swishy’s barged into Infernal Yarns, demanding to “buy” Sassy’s T’s, um, services. Sassy ignored them, and Nepunith offered them hot cocoa. The confused the legionnaires, who were then easily slain in their befuddled state. If they had lived to tell the tail, perhaps they would have learned a lesson. 

Aunt Saggy, owner of Hags to Riches, a thrift store of more than dubious quality, strode out into the street, taking a shine to newcomer Tomasyn. After turning the corpses invisible, she invited the group into her shop for a little chat. 

One thing led to another, and Tomasyn and Aunt Saggy entered into some kind of blood bond. Nothing bad can ever come of sharing blood with strangers, right? Aunt Saggy, in exchange for a few magic items and the promise of more upon the group’s successful return, hired the PCs to investigate the demon temple underneath the sinkhole. 

After some logistic issues with entering the sinkhole, in which Tomasyn was nearly slain by bloodsucking stirges, the group managed to land on the southern edge of a water-filled cavern. Onward!

Infernal Yarns Session Summaries

Session 3, “Eating Someone is the Best Revenge”


  • hobgoblin fight at beginning of session. PCs easily triumph. Send hobgoblin back to Rizzo with a note to “meet behind Hags to Riches at 7pm with “the goods”.
  • Check in with Aunt Saggy. Trade blood for “magical tracking gems”.
  • Itaxu the lizardman bouncer joins the group as an NPC.
  • Rizzo sends his homunculus in his stead at the appointed time, who convinces the PCs to work for him by exploring the “demon temple” underneath the sinkhole.
Infernal Yarns Session Summaries

Session 2, “Hey Sexay”

Play began on the Street of Tailers, as the groups followed the “whiteys” to the local watering hole, Swishy’s. Following the whiteys into the bar, the group observed them enter a magical fireplace and disappear. Seducing Itaxu, the lizardman bartender, was easy work for the tieflings, who entered the magical fireplace gateway. Rake stealthily followed.

Gaining entrance to the private rooms with the password “Avernus”, the group gained access to a long, scarlet-lit hallway containing dozens of doors with vending machine style coin slots. After tempting Itaxu with promises of future delights, the group was left alone. Between checking the sign-in sheet and Rake’s clever wolflike tracking sense, they determined that the whiteys had gone to Room 23. A series of clever moves followed, which eventually revealed another halfling comedian occupying the room.

To cut to the chase, the group managed to cause the halfling to vanish, allowing them to pilfer his room. They intimidated the whiteys into giving up their bubble gum and a lucky dead mouse. Most importantly, they acquired the Homunculus Box, a device which allows the user to create and control a homunculus for a short time.

Returning to Infernal Yarns, the group collectively experiences unsettling dreams of dark mists, shifting shadows, and an enigmatic message delivered in the comedian’s gruff voice.

Infernal Yarns Session Summaries

Session 1, “Rock Me, Asmodeus”

Play began Puni’s shop, Infernal Yarns. A strange, brown, winged, diminuitive creature rooted around the lowest yarn shelf, making a mess, looking for something. Interrogation of the creature revealed that it serves the “Mirror Man”, a member of a race of beings who inhabit voidships at the edge of chaos, beyond the Aetherian Ocean.

Two dimwitted, human slaves were spotted peering into BOLTS!, a fabric shop run by a wizard, across the street. Upon questioning, they didn’t reveal anything other than their stupidity. Once they were released they headed back up the Street of Tailers. The group followed them.

Session Summaries Westphasia Chronicles

It’s Never a Magic Mace

Session 37

Play began with the group exploring the stairway down. Halfron disarmed a tripwire, and the group discovered that the stairway led to a dead end. Returning to the xvart cavern, the group descended into large room via a rope ladder.

There, they discovered a robed old man, bound and gagged. He claimed to have been captured on the surface world by the blue-skinned beings and dragged into the Underdark for who-knows-what. LaCrosse was skeptical about the man’s story, and the situation quickly escalated into conflict.

During the battle, the man dropped his disguise, and revealed himself to be a horned and hooved monster! After a comical fight, the party emerged victorious, and gathered several significant items from the body, including a black mithril shortsword.

XP earned: 100 per character.